Checklists Shady Merchants
Here’s where you can find every merchant in the game, listed in the order in which you encounter them. We also provide the quick-reference lists of the items they sell.
Thieving Challenges
| Location | Wares |
|---|---|
| The Crippled Burrick | Resources, tools, upgrades, trinkets |
| Baron’s Way South (Stonemarket) | Resources |
| The Siren’s Rest | Resources, tools, upgrades, trinkets |
| Chapter 4: A Friend in Need | Resources |
| Market Street | Resources |
| Muddler’s Row | Resources |
| Chapter 7: The Hidden City | Resources |
| Chapter 8: The Dawn’s Light | Resources |
Shady Merchant Resources
| Item | Cost | Available | Notes |
|---|---|---|---|
| Blunt Arrow | 1 G | After Chapter 1 | Ideal for stunning guards, triggering remote switches, shattering breakables, and creating distractions. Always keep some on hand. |
| Broadhead Arrow | 15 G | After Chapter 1 | Standard attack arrow. The “Predator” Playstyle’s best friend. Aim for the head. |
| Choke Arrow | 15 G | After Chapter 1 | Releases a noxious gas on impact that momentarily incapacitates the target. Ideal for setting up takedowns or escapes. |
| Fire Arrow | 20 G | After Chapter 1 | Generates a small burst of flame on impact that can ignite flammable materials. Useful for Opportunists and invaluable against Freaks. |
| Rope Arrow | 15 G | After Chapter 1 | Stick these into anchor beams to lower ropes and reach new areas. Try to keep a full supply on hand. |
| Water Arrow | 4 G | After Chapter 1 | Releases a small burst of water on impact that douses torches, braziers, and other open flames. Very handy for all Playstyles. |
| Flash Bomb | 25 G | After Chapter 1 | Drop these at your feet to create a blinding flash that disorients nearby people, setting up takedowns or escapes. Handy for aggressive Predators and useful against Freaks. |
| Food | 25 G | After Chapter 1 | Restores about one-third of Garrett’s health when consumed. Keep some with you at all times. |
| Poppy | 35 G | After Chapter 1 | Replenishes about one-third of Garrett’s Focus energy when consumed. Pricey but invaluable if you enjoy using Focus. |
| Blast Arrow | 140 G | After Chapter 4 | Creates a large blast on impact that kills enemies, breaks objects, and ignites flammables. Can decimate small groups of threats. Expensive but worth it. |
| Sawtooth Arrow | 50 G | After Chapter 4 | Advanced version of the broadhead arrow. The arrowhead’s serrated blades penetrate armor and are quite lethal. Another favorite of the Predator. |
Shady Merchant Tools
| Item | Cost | Available | Notes |
|---|---|---|---|
| Wrench | 500 G | After Chapter 1 | Handy tool used to open grates and remove bolted plaques. Buy one immediately. |
| Razor | 250 G | After Chapter 2 | Used to cut out collectible paintings from their frames. An important early purchase if you wish to find all of the collectibles in the game. |
| Wire Cutter | 225 G | After Chapter 2 | Invaluable tool that lets Garrett hack small control boxes. This can disable traps, open doors, and reveal secrets. Buy it without delay. |
Shady Merchant Upgrades
| Item | Cost* | Available* | Notes |
|---|---|---|---|
| Blackjack Damage | 750 G; 1,750 G; 2,495 G | After Chapter 1, After Chapter 3, After Chapter 5 | Increases the damage of Garrett’s attacks in melee combat. Handy for aggressive Predators. |
| Bow Balancing | 700 G; 1,800 G | After Chapter 1, After Chapter 3 | Reduces aiming time with the bow, allowing for faster precision shots. Useful for stealth Predators. |
| Bow Shot Strength | 900 G; 1,400 G; 2,600 G | After Chapter 1, After Chapter 3, After Chapter 5 | Increases the amount of damage dealt with arrows. Great for stealth Predators. |
| Leather Hardening | 750 G; 1,450 G | After Chapter 1, After Chapter 3 | Reduces the amount of damage Garrett suffers from all forms of attack, including melee blows, arrows, throwing darts, traps, and fire. Excellent for aggressive Predators. |
| Lockpick Quality | 150 G, 420 G | After Chapter 1, After Chapter 1 | Increases lockpicking sensitivity, helping you find the pins’ sweet spots more easily. Useful for all Playstyles. |
| Quiver Capacity | 600 G; 2,500 G | After Chapter 1, After Chapter 1 | Increases the amount of arrows Garrett can carry in his quiver. Great for stealth Predators. |
| Leather Oil | 1,400 G | After Chapter 2 | Enables Garrett to move more silently across noisy surfaces. Useful for Ghosts and Opportunists. |
| Leather Padding | 500 G | After Chapter 1 | Allows Garrett to fall from greater heights without suffering damage. |
| * Most upgrades feature several “tiers.” The costs and availability shown here reflect the price and availability for each individual upgrade. | |||
Shady Merchant Trinkets
| Item | Cost | Available | Notes |
|---|---|---|---|
| Basso’s Bond | 750 G | After Chapter 1 | Reduces the cost of shady merchant resources by 25 percent. |
| Crosswind Medallion | 140 G | After Chapter 1 | Reduces the chance of being hit by enemy projectiles, including arrows and throwing darts. Good for aggressive Predators. |
| Embersage Oil | 170 G | After Chapter 1 | Reduces the amount of damage suffered from fire and traps. |
| Grinning Salt | 375 G | After Chapter 1 | Food items restore more of Garrett’s health when consumed. Great for aggressive Predators. |
| Moss Quiver | 325 G | After Chapter 1 | Broadhead and sawtooth arrows produce no sound on impact. Ideal for stealth Predators. |
| Troy’s Satchel | 1,299 G | After Chapter 1 | Increases Garrett’s carrying capacity of poppies and food by two (allowing him to carry seven of each). Great for aggressive Predators. |
| Lucky Coin | 290 G | After Chapter 2 | Increases Garrett’s maximum Focus energy. |
| Doctor’s Orders | 155 G | After Chapter 3 | Poppies restore more of Garrett’s Focus energy when consumed. |
| Warm Vest | 385 G | After Chapter 3 | Increases Garrett’s maximum health. Great for aggressive Predators. |
| Blackwing Feathers | 3,500 G | After Chapter 4 | Increases the damage inflicted by broadhead and sawtooth arrows. Great for Predators. |
| Ovengut Tonic Water | 9,800 G | After Chapter 4 | Increases maximum health and Focus energy. |
| Spectral Aspect | 28,000 G | After Chapter 6 | Greatly reduces the chances of begin seen by enemies. |
| Worldslayer | 28,000 G | After Chapter 6 | Massively increases maximum health and Focus energy. |

