Bestiary Overview Enemies

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Final Fantasy XII: The Zodiac Age Official Digital Strategy Guide
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Bestiary

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Bestiary Overview Enemies

Foes are numerous in the world of Ivalice. To keep tabs on them, all of them are contained within this Bestiary. A Bestiary is included with the Clan Primer in the game, but this one is a bit more thorough. The following section indicates how to read the information.

  1. Enemy Name: The foe's moniker.
  2. Classification/Genus: Classification indicates the animal family to which the monster belongs, while Genus determines the type. Enemies must be of the same Genus to create battle chains. Some monsters (particularly Elite Marks and Bosses) defy classification.
  3. Enemy Number: All foes in are assigned a number. This matches the number in the Bestiary within the game’s Clan Primer.
  4. Elemental: The elemental wheel affects different monsters in different ways. Enemies can be weak to a particular element, taking extra damage. Some foes may have no notable weakness or strength toward a particular element, thus taking normal damage. Enemies can have a half-resist versus a particular elemental, always negating half the damage. Elements can also have no effect, in practice a 100% resist, or total immunity. Finally, an enemy may absorb certain elements, with potential damage converted into healing. Certain monsters can shift their elemental properties, making their strengths and weaknesses impossible to pin down. AB = Causes negative effect by healing monster NE = Immune to effect W = Attacks inflict more damage ½ = Attacks inflict half damage
  5. Statistics: This represents a breakdown of a foe’s traits. Level represents the enemy’s level range within a certain region. Note that depending on your progression within the storyline or your location within a region, this can vary and affect all other stats. Think of multiple entries in the statistics section as monster version [a], monster version [b], and so on. The same is true for the loot section.
  6. Loot: Monsters sometimes drop loot when they are defeated. You can also steal from them before their demise, or poach them when their HP is critical. Monsters become more likely to drop loot during battle chains, and you can enhance the effect of steal by equipping the Thief’s Cuffs accessory. Stealing from some monsters (in particular, Rare Game) can be very difficult, sometimes taking literally dozens of tries to get a successful steal. The rewards are often worth the effort, though!

Notes